Ghost Recon Wildlands

April 2019 ยท 3 minute read

I’m a huge fan of games in the co-op genre. Resident Evil 5, Gears of War, Borderlands, the list goes on. The common denominator is that all three of them encourages and rewards cooperative gameplay against AI. Ubisofts tactical shooter Ghost Recon Wildlands fits just right into that description as well. Communication and teamwork are crucial components to complete the missions, and get those ever so sweet bonus points.

The game is set in open world with various missions scattered through a number of regions. Most of them are pretty straight forward, evil captain dude is doing this really bad thing, take him out in the name of America. For a job well done you get rewarded with new gear and supplies/points which can be spent on upgrading you characters skills. There’s also a couple of story mission in each region and those are more interesting from a gameplay point of view. I can’t really say much about the story. It’s in there and that’s about it.

The map is huge, easily measuring twice that of GTA V, but from what I can tell it’s not up to par with Just Cause 3, so somwhere in between then. Thus you do need vehicles to get around, and it’s a pretty big part of the game to get your squad from point A to point B. Unfortunatly the driving physics leaves much to be desired. Cars seems to lack a couple of tons in weight, bouncing and sliding around on the road in a very odd fashion, making them difficult to control. Don’t expect anything even close to e.g. the later GTA titles. Since the game is about 2 years old by now I don’t think the developers will fix it, thus I recommend using fast travel when possible.

Wildlands makes up for it with the map design. Just being able to approach a city from any directon makes a huge difference when you have failed a mission and want to try another approach. The architecture is a bit repetitive, which honestly is to be expected, but the varied height map, and the varied layoyt of towns etc does keep things fresh.

Each player can equip two main weapons and a sidearm. All which can be customized using different parts like scopes, magazines and silencers etc. You will pick up some guns/parts in game, but if you really want to build an actual arsenal you’re gonna have to spend some more cash on the game you already bought.

I addition to weapons there’s additional eqipment like grenades, mines etc. You also get a drone! It’s useful for scouting and more (if you choose to spend you resources on upgrades). I recommend that at least one squad member get comfortable with the drone, as it’s an excellent tool to do some ghostly recon before sneaking in to an enemy encampment. Spotting enemies and planning your approach is part of the core gameplay loop, but I think skipping the drone would be an interesting choice if you’re looking for an extra challenge. Hmmm, I hereby name this Super Hard Owlnical Dairing Devil Yourself mode. glhf.

72bac2aeb3f003072e40c1f6a35c419dffe397db